Wednesday, June 11, 2014

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Monday, June 2, 2014

Wildstar Warrior PvP Guides

In WildStar, the Warrior is the preeminent melee class – wielders of big sharp objects that slash and dash enemies with speed and power. Here brute force is the name of the game, the Warrior unmatched on terms of strength and durability able to serve as both tanks and DPS (the dealers of damage). The WildStar Warrior class will be equipped with a two-handed sowrd and an arm rockets doubling as a shield, increasing their high survivability.

Warriors are good solo levelers, but excel in PvP due to their mobility and relatively high ability to control crowds of enemies. Thus, it is important to invest in these strengths to ease your leveling up. For instance, the Kick skill is a great choice because it can knock enemies back – a big boon for crowd control – clearing enemies from your character on a congested field of battle. Following this up with the Leap skill gives you the opportunity to disrupt the movement of your enemy again while keeping your ability to make additional moves. Disrupting, or interrupting, the enemy is all important as not only will it increase your survivability, but also causes the enemy to go into what’s called a Moment of Opportunity where they take increased damage (150%).

Leap is definitely an ability that every Warrior build must possess. It acts as way to both exit tight situations and enter combat, leaping back into the range to strike immediately after dodging. Additionally, the Concussion Grenade is helpful for dealing damage to large amounts of enemies, helping your leveling, as the Concussion Grenade stuns the entire cast of opponents in its radius. Combining this ability with the Plasma Saw ability, your Warrior will be able to affect a huge amount of burst radius damage in a single blow.

In terms of leveling, it is slightly easier and quicker to gain levels with a DPS build rather than a tank build, but you can reduce the difference by combining a traditional tank build with a few DPS abilities and gear. It won’t hurt to mix and match as you’ll have until level 20 to decide which route you want to go. Overall, though, you will want to nail down abilities that help with mobility and crowd control as those combos will speed leveling the most.

Outside of that, there are abilities like Overdrive which can be put to good use as mentioned here. To explain, cell charges are the resource you use to deal damage. The fast the cells charge with energy, the more damage your character will give. Overdrive prevents energy decay allowing you to build up cell charges quickly and even out massive amounts of damage (a 25% increase) to a number of enemies. On this end, you’ll want to focus on investing in Strength – though Stamina and Technology are also needed – as that will obviously allow you to deal the most damage, which is the Warrior’s main use: taking the enemy to its knees.

Friday, May 23, 2014

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Thursday, May 22, 2014

How to craft weapon smithing in Wildstar

It is still hardly a pass to craft weapon smithing in Wildstar for free member, but there still have some tips to get more weapon smithing.

1) Some recipes are money losers, e.g. L 16 CAMs (a type of weapon mod) use a Sapphire Core (20.60) and a Bonding Interface (11.94), but sell for only 21.70.
2) To earn credits for rarer recipes, you'll want to be completing various assigned crafting orders, which cost you money to make but earn nothing since you can't vendor them. Completion doesn't pay much (if any) cash.
3) Some progress branches in the weapon tech trees require the salvaging of multiple weapons to progress, so you will want to salvage some or most spare crafted / looted weapons & thus have to feed money into the system.
4) There's no guarantee the weapon cost won't skyrocket beyond their value once you switch to higher tier components, like tier 2 fluxes. The inbalance between crafts shows that they didn't exactly think this through that carefully. Although tier -2 (Sapphire Core) based weapons are still money-makers if vendored.
5) Until/if they get around to balancing the economics between various crafting trades, word will get around and there will be many weaponsmiths and few tailors. Which means your stuff won't be worth much in auctions. Tailors may on the other hand be able to charge much more.

At level 16, I was able to keep my money supply roughly even while weaponsmithing through all my ore. But I wasn't earning any money either (I haven't try to auction anything), since the above factors do eat up some of your gold. And as you said earlier, money supply appears exceedingly tight, I have < 5 gold, having bought almost nothing. New class skills now cost > 1g each, it costs 5 gold to buy the first bank slot upgrade, > 10g for a basic mount, 1+ gold apiece for a week's worth of housing plot upgrades, etc.

Last, I didn't realize techs can craft cores, that's pretty attractive.

Tuesday, May 20, 2014

Very practical Wildstar Mount skills

Players can buy the first riding skill and mount at level 15 for approximately 0.1 wildstar platinum from mount vendor. Once you buy the mount, you’ll find it in your inventory first, where you should use it. This action adds the mount to your mount list. Now you can choose it from mount customization window.

With new game UI, “Z” button has been assigned to help players use their mounts easier. By default it is placed in your bottom left corner. It is activated by keyboard button “Z”. There is a small arrow on this same button. You can use it to bring up a popup menu with list of all mounts you have in your possession. Mark one of them, and you can activate it by pressing “Z” button. Advanced riding skill is available at level 40, costs around 0.35 ws platinum, and increases mounted speed by 15%.

Wildstar Trash mobs Tips

Trash mobs – Enemies on foot
1. Shocktroopers, Riflemen, Rocket Troopers group of 22k – 48k HP mobs. Try to pull them in a group, then use aoe attacks. Good damage dealer can solo them without a problem.

2. Sabouteurs approximately 24k HP. Defense turrets are temporarily disabled during their existence. They are stealth until revealed, or until they place a bomb in your defense turrets or generator. Disable their bombs as quickly as possible. They are always near generator and defense turrets.
3. Specialists are group of melee attackers, 66k HP, that use cc abilities like blindness.
4. Snipers are long range enemies 25k HP, that easily knockdown players, with no shield.

Trash mobs – Tanks

1. Assault Tanks (109k HP) They rush toward the generator, slow them down and destroy before they reach generator. Although they have large AOE telegraphs that occasionally spawn, you have to attack him all the time without dodging.
2. Hellfire Tanks 109K HP, deploy hellfire probes, that set everything on fire. They are usually guarded by Bomb Guardian NPCs.
3. Tank Bunker Busters are big cart loaded with explosives (300k HP). If it reaches generator, it’ll probably destroy it. This Tank and saboteurs are your